


Self-imposed restrictions: this is a good idea, and it was really challenging to start a population off a small mountainous map (and you can add another restrictions, like no mines or quarries, etc). I rather dwell into deep and complex tech tree, which will require studying the wiki or "painful" experementation, rather than jerk off on my virtual list of achievements. You can do that by continuous expansion of your infrastructure, which involves placing the same buildings over and over and over again (and then waiting)Īchievment run: like I've said earlier, achievements were made just to "hook-up" some "acomplishers", who can't just live without completing all the list. Trying to grow to 99999 population argument: there is no point doing that. I like this game, and my expectations are not high. Just wanted to share my thoughts, guys.ĮDIT: somehow can't get listing of items working, so this is looks like a wall of text :(ĮDIT2: A global answers to many repliers: Anyone else had same exprience? Or want's to add something? I still think this is a great game and it surely has potential to overcome the issues I've mentioned above. progress Unfortunately, Banished offers you only addictive gameplay and boring waiting :( I will look forward to the mods to this game, but until then.I will stop playing. Many possibilites to build whatever you wantĮxplore very complicated tech trees (hello, DF)Īdvance in overall tech. This got really boring, when in order to grow I needed just to make a mundane expansion of the area (same old marketplace,houses,chapel, etc.) The second town (small, mountains, hard, harsh, disasters) was really challenging because of mountaious terrain, but again, you can manage to get it stable around 100 citizens and just stop looking after it for 20 years or so (it will do fine without you).Īt the point, where you reach some sort of "climax" in your development, many games offer different mechanics to keep you interested: My first town (hard, valleys, distasters, harsh) had fixed population around 300+ for a long period of time, overstock and overproduction on all resources (so after two distasters: tornado and fire, which have nearly destroyed everything, I've recovered with no problem). It is highly interesting at the beginning, very challenging and new, and even gets addictive at some point, but once you've achieved stability (or stable growth), there is nothing more to do, but just to sit and wait for nothing. After playing this game a whole lot I can make my verdict: it's boring.
